Game Design
© Chad Fillion, 2012 © Chad Fillion, 2012 © Chad Fillion, 2012 © Chad Fillion, 2012 © Chad Fillion, 2012 © Chad Fillion, 2012 © Chad Fillion, 2012 © Chad Fillion, 2012 © Chad Fillion, 2012 © Chad Fillion, 2012
Weapon wheel concept and "playable" testing program

The weapon wheel concept was developed as a group, but the drawing and testing program I created. The idea of multiple classifications of weapons as a "tree" was thought to be stale so the concept of a wheel was developed.

The weapon wheel "program" I coded in Visual Basic as a sample proof of concept of how the wheel would "unlock" or activate new weapons once the correct base weapons were purchased.

Please refer to the Design Document for more information on the different weapons within FDL.

The VB Weapon wheel program is available Here.

Overall time: +/- 22 hours

Chad Fillion's Portfolio. © 2012
Chad@phlume.com